![]() ![]() Top of my head, Ayyubids, Seljuk, Ghaznavid, Bavenid, Samanid, Saffarid, etc. There are complicated rules concerning intermarriage and the way it affects arms, inheritance and the way it affects arms, and so on. Like Dandolo in Venice.Īs I was making the list, couldn't help to think we need more unique CoA for those historical dynasties in Africa, Middle East, Persia, Russia, and Far East. It depends on the country, but in England, these would still not be a family coat of arms in the strict sense, although the first son's coat of arms might remain the same. I think Merchant Republic dynasty/houses can also spawn with their unique CoA even when not a Merchant Republic. Here's a few examples: Orsini has a duplicate Greek house in 1337. Some duplicate dynasty names will appear occassionaly that won't be the true historical house with a cool CoA. But i would say its 90% accurate if you want to get those dynasties to appear.Ĥ. I've had de Luxembourg spawn from a French lowborn for example. The culture listed, isn't necessarily a requirement for the unique historical house to spawn. ![]() If you play at a later start date, 1066 for example then any Dynasty I have listed as 769 or 867 only won't spawn because it's already died out.ģ. the Komnenos Dynasty doesn't exist yet, then land a few Greek lowborns and eventually you'll get it to spawn.Ģ. I recently reinstalled the mod, and I found that all the coat of arms and flags in game are just blacked out. If you start at 769 Charlemagne date, Historical Dynasties from later dates can spawn, example.
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